Showing posts with label Steve Cady. Show all posts
Showing posts with label Steve Cady. Show all posts

Thursday, March 18, 2010

Parkour - Polishing

I'm heading to the final 10% this week. I've started to clean up my splines, fix issues and whatnot, now I just need to get that last little bit so it kicks hind quarters. Last update for this project on Sunday!

Stewie-man, Stewie-man. Does everything that a
Stewie-man can.

Monday, March 8, 2010

Parkour - Gimbal Lock And Other Fun Stuff

So Steve really liked my blocking for the Parkour. He gave some really great tips to enhance some poses and that he felt I would be really happy with this animation when I'm done. Apparently he wanted to build me up before this week when I wandered in to the wonderful world of Gimbal Lock! (no offense to Steve, of course!).

Sooo, Gimbal Lock.. aaah, good times. If you don't know what it is and for some crazy reason, interested in it, check it out here. Essentially, it crept up in my project when Stewie was doing a lot of flips. The torso would look fine in blocking but as soon as I went to spline, he was twisting like a pretzel. The torso would rotate on all three axis several times over a short span of frames. OUCH! Hehehe. Anyway, hours later I had it all straightened out, but it still got me very frustrated. I'm sure this isn't the last time either!

I'm fairly happy with this phase of the animation, but I know I have plenty of work ahead of me. I need to add some more overlap to the places where he stops quickly, like the wall jumps or the landings, but at least I know they're needed. I also have to smooth a ton out, lock planted feet in place... the list goes on and on. I only have 2 weeks to finish up before this class is over. Better get a move on!

Parkour - Insane even with pixels!

Wednesday, February 10, 2010

Box Jump - Blocking

Here's my blocking for my new assignment, jumping on and off a box. I decided to keep this one "simple" (quotes because it's sooo not!) and just get the basics perfect. Steve gave me some great feedback, taking to heart that I asked him to be brutal. He liked the side step and settle on the top of the box, a lot of my reversals (C-shaped poses that start one way and then switch - see the jumps) and how I led my actions with the eyes. Other than that, he let me know where I was going off course and I think his critique was dead on.

Key poses from my sketchbook

Planning the animation

Why would he walk around the box?

Monday, February 1, 2010

Gap Jump - Final

I finished my gap jump this week and I'm moving on to another assignment. I think this turned out well but I would have liked to polish a few more things. Steve gave me some great feedback and helped push this animation a lot further, telling me what worked, what didn't and where I could take parts to the next level. I'll be getting a review in the next day or so and I'm sure he'll have a ton more to help me out. Very cool.


Love the hop!

EDIT: So, I got my eCritique for this and I have to say, it opened my eyes to a lot of things. Here's the major points of what Steve had to say:

1) The run is too floaty - I need to speed it up some and make him really tear in there if he is going to hop to a stop.

2) The hop doesn't have any overlap - I need to show the hop affecting the ball/hips as he stops.

3) The ending where he's off balance needs a quicker transition - I need to have him fall forward more and then quicly catch himself with his extended foot.

4) Overall check on my arcs - There's a tool for this and I know I have to use it more.

Anyway, good eCrit and I already know how I'm going to attack my next project, jumping on a box (keeping it simpler to make sure I nail it!).

Monday, January 25, 2010

Gap Jump - Planning and Blocking

Here's my first assignment. This one will span 4 weeks (planning, blocking, blocking plus, polish) and I'll turn each step in for Steve to review and give me feedback. So far he's liked what he's seen but has also given some great critiques such as not doing two things at once. For example, I had Ballie stopping at the edge of the gap on one foot and, as he gained his balance by sticking the other foot out, he shot upwards to help himself out. Steve suggested I have him shoot up and, at his peek, shoot that leg out and move in to a hold. Man, that little difference was huge. But I guess that's why he's the mentor and I'm the student!

So far so good. I'm in the Blocking Plus stage and I've adjusted the timing a bit so the jump is faster, some holds are a touch longer or exaggerated and some other tweaks. I'll be posting the splined animation soon but here's my blocking and planning stages.


Quick sketches, notes and detailed doodles.


Planning out specific poses that I wanted to nail.


Gap jump Blocking

Class 2 - Psychology of Body Mechanics

Just a quick blurb about my next class. I'm pretty stoked about this one (shocking, I know) because I'm taking the basics I learned and applying them to a few different animations that I get to choose over 12 weeks. My mentor is Steve Cady, a great guy who has worked on flicks, like Avatar, Scooby Doo, Watchmen (GAH!!!), and is currently working in games via BlueCastleGames. His Q&A's are really cool because he shows us things he's worked on in the past (drawings, planning, blocking, final renders) and then gives us his tips and tricks. This is the best way to learn for me, seeing it go down! I'm pretty stoked, as I'm sure you've heard!