Saturday, May 1, 2010

Stewie Soccer Throw In - Polish

So here's the final pass I handed in. The arms are "hitchy" to say the least. I talked a few things out with Marlon, both in the Q&A as well as letting him know when I turned the assignment in, and he gave me some great advice. Another cool thing was the video lecture this week actually talked about a few things the AM rig has to counter act my issues. I plan on redoing the arms for this animation in the next few weeks, so expect an update!

Overall, I'm not satisfied with this one, mostly because I didn't give myself enough time to finish it. It's something I do not plan on doing again! Animation-wise, if I hide the arms, I really like it and think it has some potential. I'd like to work on some of the easing, maybe speed up the throw and also do something with the end of the throw in where his arms extend (offset them so they don't hit at the same time, etc).

Final... for now.

Until next time... and let's hope that isn't another 3 weeks!

Blocking Plus -Soccer Throw-In

Man, I have been slacking when it comes to posts. I can't even make my once a week! **sigh** Sorry to all 4 people who read this blog! Anyway, here's my blocking for the soccer throw in, part of my AnimJam for class 3. I've received very little in the way of critique about this, in a good way. Marlon really dug it and thought it was going to be a really strong animation. I like it myself, but I noticed a serious issue with the arm controls and how Maya is handling the animation (you'll see it in my polished phase, and I think I learned a way to combat it for further assignments!). Anyway, without further ado!

Stewie the All-Star Soccer Guy

Oh yeah, and I left my reference video on the end of this one. Marlon asks us to submit it every weeks tacked on after our animation so he can show us where we may have strayed, issues to work around, etc. I seriously think not shooting reference was one of my biggest issues before AM. I would just wing it and, well, we see where that got me!

Thursday, April 15, 2010

No Rioting, Please...

It's the start of another session at AM, and this time my class is in Advanced Body Mechanics. My mentor is Marlon Nowe, who has worked at Blur studios, Rhythm and Hues, and is currently animating at Disney Animation Studios (animator on Rapunzel/Tangled). He's a really cool guy and I can tell already, he expects a lot out of his class. This is a really good thing! It's going to be a tough semester, but I think I can hang!

The first spin of the semester! We weren't given a pick list this time (list of 10 or so animations to choose from), but rather expected to come up with our own ideas. We also had to decide if we wanted to do an "Anim Exercise" (3 totally different animations/themes) or an "Anim Jam" (3 animations with the same theme, but not a short). I went with Anim Jam, and more specifically 3 soccer related animations. I thought I could get some subtle stuff in there as well as some really big actions so I could practice (or learn!) the whole gamut of a realistic style. So, here's the blocking for my first shot - a traditional soccer throw in.

"Only Americans would call a game you play with your hands football..."

So far I think it's working well. Marlon had a few things to comment about my silhouettes (i.e. - the ball and head were visually "touching" in one pose and it needed some negative space) but overall, he was pretty positive. I felt good about it especially since I didn't feel like I spent enough time on it before I had to rush and turn it in. I need to be a bit more stringent with my time, but if you know me, you know I'm a procrastinator! Hehe. Anyway, I'm off to Blocking Plus this week so it will have a lot more breakdowns and probably hit spline mode before I turn it in. Here's hoping for no red cards....

Saturday, April 3, 2010

Final Assignment - Finished.... for now.

So, I made it through another class. I'm really stoked about the progress I've made and I can directly attribute that to my mentor, Steve Cady. The dude is just plain awesome. He nitpicked the little stuff, but that's what makes or breaks a great piece (in my opinion). He gave me great suggestions, his classes were seriously informative (using students pieces to show how he would do things, etc) and he was just a really nice guy. OK, enough butt kissing... ANIMATION TIME!

Here's what I handed in for my final assignment. I really like it, but there are a few things I want to go back and polish or just straighten out. Overall, I feel that I really got a better grasp on overlapping actions, smoothing some motions out, etc. Plus, I survived the dreaded Gimbal Lock and walked away, alive!

Stewie, man of few words and many actions.

Thursday, March 18, 2010

Parkour - Polishing

I'm heading to the final 10% this week. I've started to clean up my splines, fix issues and whatnot, now I just need to get that last little bit so it kicks hind quarters. Last update for this project on Sunday!

Stewie-man, Stewie-man. Does everything that a
Stewie-man can.

Monday, March 8, 2010

Parkour - Gimbal Lock And Other Fun Stuff

So Steve really liked my blocking for the Parkour. He gave some really great tips to enhance some poses and that he felt I would be really happy with this animation when I'm done. Apparently he wanted to build me up before this week when I wandered in to the wonderful world of Gimbal Lock! (no offense to Steve, of course!).

Sooo, Gimbal Lock.. aaah, good times. If you don't know what it is and for some crazy reason, interested in it, check it out here. Essentially, it crept up in my project when Stewie was doing a lot of flips. The torso would look fine in blocking but as soon as I went to spline, he was twisting like a pretzel. The torso would rotate on all three axis several times over a short span of frames. OUCH! Hehehe. Anyway, hours later I had it all straightened out, but it still got me very frustrated. I'm sure this isn't the last time either!

I'm fairly happy with this phase of the animation, but I know I have plenty of work ahead of me. I need to add some more overlap to the places where he stops quickly, like the wall jumps or the landings, but at least I know they're needed. I also have to smooth a ton out, lock planted feet in place... the list goes on and on. I only have 2 weeks to finish up before this class is over. Better get a move on!

Parkour - Insane even with pixels!

Monday, March 1, 2010

Final Assignment This Session - Parkour - Blocking

Here's the blocking stages of my last assignment for Psychology of Body Mechanics. It's based off of Parkour, or Free Running. It's a fascinating and insane sport. I watched a National Geographic Fight Science episode where a guy jumped off a platform over one story high, flipped, landed, rolled and posed all macho for the camera. NUTS!

Anyway, here's the blocking stage. I have some work to do but I think this will easily be the best assignment I've done yet. It's a lot of fun, but I know it's going to be tough. Oh, did I mention it's the hardest thing on the pick list (we're given a list of choices and each has an assigned difficulty)... plus I chose the model with arms and hands because I wanted to do wall hangs. Ugh... I must be a masochist...

Thumbnails of Stewie going on a Parkour adventure

Detailed info about the key poses I wanted to get right.

Flying and Flipping!